Screenshots/Scans
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Topic starter
25/08/2021 8:57 pm
Starting tomorrow, I'll be going through all these issues, scanning all the SaGa Frontier pages, and putting them on the site. For now, here's a summary of the information I've obtained from the images alone (and some bits from the text).
Famitsu 398
- The part of the upscaled version of page 115 that i thought was explaining the cloning system was actually talking about how CG models were made
- Koorong concept art + wireframe o/ screen w/ inn
- Circular structure with multiple levels
- Central hub thingy w/ Cygnus in the middle
- Chateau Aiguille entrance + coffin room
- Painting on the wall, could be Count?
- Shingrow outdoor arena + hallway
- Full renders
- Full view of beta Koorong screen w/ inn
- Pics of beta Junk
- Concept art of Lute's House
- Pics of the unknown cave area w/ more unseen screens (either Natural Cave or some part of Nelson)
- Multiple frames of Crimson Flare
- BRAND NEW ARENA
- Forest-y area with leaf-like overhang (ca1) and dead trees as stage + background
- Could be Swamp, Margmel
- Beta Riki's battle sprite facing backwards
- Stills of VermilionSand from trailer
- T260G casting CrimsonFlare and comboing into Emelia casting something in Magic Example arena
- Probably VermilionSand
- 5 big renders of Blue poses
- Same combo setup but now in Shingrow
- Pic of Blue in Junk standing near a house
- Same combo setup but finishing and showing 13,574 damage
- Table explaining races
- Bogy = Mystic
- Interview with Kawazu, Ishii, and Tsuda
- Sevon says nothing much here, but Ishii did confirm that SaGa Frontier was originally a Mana game and that he didn't wanna talk about what it was
- I'll translate this later
- More screenshots in Koorong, Yorkland, and Junk sprinkled around + battle screenshots in Yorkland and Shingrow
Famitsu 419
- Beta Riki leaving Margmel
- New render of Beta Fuse in the party section
- This part could be just explaining how the party system works, hence why Thyme is here. Could still mean he was recruitable, but who knows
- Blue in Swamp with no eyes and a wooden gate thingy at the cave entrance
- T260G being revived without Taco present
- Final Riki outside Sei's Tomb
- Odds are Swamp used to be here, but that's purely speculation
- Emelia in Beta Despair/Warden's Area
- Red wandering around Crater
- Could Junk have been open to everyone back then?
- Red entering the Scrap Pub through the entrance map
- Beta Lute next to T260G in final Scrap Pub
- Rose is standing next to Lute for some reason. Were both Rose and Thyme recruitable at some point?
- Beta Riki to the right of final spot
- T260G in Junk rev2
- No stairs leading outside to hub map
- Final Combat Arena Bar shown
- Red in Taco's house with Rose and Thyme
- Blue in never-before-seen Shingrow Ruins screen
- Red in Yorkland
- Before the sprite scaling was applied
- Beta Riki in Overt Academy
- T260G in empty Devin
- More renders of main and side characters
- Battle screenshots in Beta Despair, Crater, and Beta Shingrow
- HideRune, LocomotionG, GiantSwing, Fist, Implosion, Paralyzer, SharpShot, T260's anti-gravity gun thing, Bit
- Beta Triangle stat screen
- Only the stats boxes showed up, camera stayed static w/ no overlays or sprite repositioning
Famitsu Bros. 1997 1
- Very large renders of characters that were in 419
- Beta Riki in T260G's death place
- Various battle screens we've already seen
- Elder's Room concept art zoomed in on Scrap portal
- Some neat custom art
- Ded T260G, Silence being flustered and cute and the best character, Beta Fuse with a sword
Famitsu 443
- Beta Shuzer Base fight, Shuzer
- Beta sprite positions, already seen in the demo
- Beta party menu in Cygnus, Roufas' room
- Location set to Shuzer Base for some reason
- Filled with characters, most likely debug and not people you could've recruited during the hijacking
- Nakey pants Lute, so these screenshots are most likely from March 1997
- Red running around in Shingrow
- Arena fights with Alkaiser + MaskCat, Shadow outside of battle
- Beta Giant sprite
- Basically a skeleton with a metal hood and one big green eye