SaGa Frontier – 1996 Demo Reconstruction

Many thanks to Sevon, Delta_Inferno, Mendinso, the SaGa Wiki Discord, and The Cutting Room Floor for assisting with this project.

UPDATE 3/7/2022: Updated the Content Differences document with the information obtained from my scans of Weekly Famitsu, issues 400 and 411 (8/16/96 and 11/1/96)

TODO: Scan every single magazine I got and upload them to archive


This page is dedicated to documenting everything I can find about the SaGa Frontier demo that was present at the Tokyo Game Show in 1996 and the state of the game from 1996 to early 1997. The purpose of this is to further document the development process of the game and attempt to make a reconstruction of what the TGS ’96 demo could have entailed. Obviously, it will be flawed to a certain degree because it’s basically impossible for anyone to ever get their hands on these demo discs beyond Square employees and volunteers who worked with 2nd Division on getting the demo ready and onto the show floor.

If you want to contribute what you have/know or just get updates as soon as they happen, you can join the Discord server: https://discord.gg/AjGdSJyTSu

OR, you can join my forum! https://www.ffvdgames.com/community/


Here is a list of things that are currently being shipped to me, either through Amazon, eBay, or White Rabbit Express:

  • Nothing at the moment…

And here is a list of the things that I am currently analyzing and getting scanned (extremely slowly) for uploading to archive.org:

  • Tokyo Game Show 1996 pamphlet
  • THE PlayStation Volume 34 + a smaller TGS ’96 pamphlet
  • 1996 Famitsu issues:
    • 398
    • 400
    • 403
    • 411
    • 419
  • 1996 Famitsu PS issues:
    • 10
  • Famitsu Bros., Jan 1997 issue
  • Almost every issue of Famitsu from 1997
  • Famitsu – SaGa Frontier: Official Player’s Guide
  • Famitsu Bros. Strategy Guide
  • Tomomi Kobayashi’s SaGa Series Artworks
    • This one I can’t do because a) I don’t want to ruin the spine, and b) it’s freakishly huge
  • SaGa Frontier: Ultimate Hits edition

If you want updates on these packages as soon as they happen, please join the Discord server. I will post updates as I get them in #shipping-updates

Here is a Google Doc of a list of magazines, catalogues, videos, etc. that I still need to purchase and/or photograph: https://docs.google.com/document/d/1l5wSDw0tLiM7Yp5szxP2JRXBdA0dUFYTJSB3wc1LnUI/edit?usp=sharing

Here’s a list of documentation projects I’m doing right now:

  • Demo’s items
    • Working up the willpower to document like 300 items
  • Release’s EVENT.BIN and comparing it to demo’s EVENT.BIN
    • Working up the willpower to document 255 battles
  • REGION.OUT
    • Figuring out formatting and comparing what’s in release to what’s in remaster

Here is a Google Doc of a list of things I have found so far. All the stuff shown here is from the various screenshots and footage I have found from advertisements, magazines, and the game itself. More information can be found in The Essence of SaGa Frontier:

https://docs.google.com/document/d/1_z8-zYdoX0gfoTbNnbng6OLWosextPxOwC1hQayVHpI/edit?usp=sharing


Here are beta assets and other interesting things that have been found in the remaster’s files.

  • Fuse's beta design. This is the complete overworld sprite sheet for Fuse's 1996 design that was featured in the initial reveal trailers and demo at Tokyo Game Show 1996.


I’m working on a patch that reconstructs what the game could have looked like on March 25th, 1997. You can find more info on that here: https://www.ffvdgames.com/community/postid/25/

Here is my current progress on making all the prototype enemies from the demo working in the US release of the game. My ultimate plan with this is to get every single enemy working, then create a patch that adds these enemies into the game so everyone else can also experience these guys for themselves.

Current progress as of 3/13/2021:

Here is my current progress on making non-functional rooms functional in the US release of the game. My ultimate plan with this is to make these cutscenes fully “blend in” with the final cutscenes, then create a patch that adds this functionality so everyone else can also experience these cutscenes for themselves.

Current progress as of 4/9/2021:

And here’s a bunch of misc things that I’ve documented from all versions of the game that are prototype but aren’t really deserving of an embed:


Here are scans of things from magazines that I personally own. They are ordered in chronological order; that is, the oldest publications are shown first.

Every page was scanned at 720dpi with an Epson Perfection V750. I did not de-bind any of these magazines since I want to keep them.

  • Weekly Famitsu, issue 398, page 114. A beta version of presumably Natural Cave is shown off along with beta Lute's House and the Outdoor Shingrow arena with VermilionSand.

And here’s scan’s from Famitsu’s SaGa Frontier – Official Player’s Guide. It has a lot of prerelease screenshots in it, despite releasing on August 15, 1997, so I figured it would be best for it to have its own section.

  • This page features screenshots of a prototype battle in Shuzer Base against an Axebeak (presumably from Red's scenario) and a screenshot of the combo history menu in Shuzer Base, presumably from Lute's scenario.


Here is a YouTube playlist of all the videos I have found that feature SaGa Frontier pre-release footage. The older the footage, the more valuable it is. And yes, I have backed all of these trailers up locally:


Here are images of things from magazines, both Japanese and English, that I have found floating around the internet so far (not including things I already own). They are ordered in chronological order; that is, the oldest publications are shown first:

  • 电子游戏与电脑游戏 (Electronic and Computer Games), 1996 08. I got this scan from archive.org. This page features both the beta Margmel first seen with GameFan, a development drawing of Margmel to accompany it, HD renders of the beta versions of Riki and T260, Blue striking an unseen pose, a beta render of Chateau Aiguille, a screenshot of a bridge only previously seen in Game Archive 2 that was removed from the final games, and creenshots we've seen before from other magazines and the teaser trailer but in higher resolutions. The text next to the bridge confirms this is an area that was supposed to accompany the removed outdoor Shingrow arena. This is the most important discovery in terms of 1996 content as of March 20, 2021.

Here are various screenshots I have found floating around the internet so far. These were all taken while the game was in active development. These screenshots were found from all corners of the web, though there are some corners that I haven’t checked yet Some of these screenshots are my own, but they are scarce and only present when relevant (e.g. the cut Shingrow arena). Images are in no particular order.

If you have any beta SaGa Frontier images that aren’t featured here, please feel free to email me at ffvdbusiness@gmail.com

Some of the images shown were scanned directly from The Essence of SaGa Frontier by Sevon. You can read his translation efforts of the guidebook here: https://essenceofsaga.wordpress.com/

  • One of the first title screens ever created for the game. Originally, this game was pitched as Romancing SaGa 4, but was changed to a different title since the theme of this new entry didn't fit with the themes of the previous three Romancing SaGa games. Scanned by Sevon. Original image from Essence of SaGa Frontier.

And here are images that were given to me from other readers:

  • Via Ryo Saito (@Subeaki on Twitter). Weekly Famitsu, issue 383. This is a job advertisement for Square. The only piece of artwork that we already have is the piece with Asellus, The Count, and Itako. The only recognizable characters shown in the new pieces of concept art are Mesarthim, ZEKE, Red/Alkaiser(?), and Emelia. The shell thing is a cut Region Ship that received a model from Tony. The mec next to Itako also received a model. Concept art for Lute's House, Chateau Aiguille(?), Margmel, and a couple houses in Devin are also shown. The identities of the concept enemies is unknown.


Here are various pictures of beta areas and fights from guide books that I personally own that aren’t The Essence of SaGa Frontier. They are in no particular order.

  • A picture of a battle inside the Ruins in what appears to be Fuse's scenario as Fuse, Red, Asellus, and Blue are present. Fuse is defending while Asellus is going nuts. Taken from "SaGa Frontier: How to Walk in Regions"


Here are various gameplay videos that I have downloaded and re-uploaded to YouTube. They are in no particular order. Do note that none of these videos are unique and are used in other trailers that have been preserved in a much higher quality:


Here are various internal documents from SCEA and Squaresoft/Square Enix I have found floating around the internet that are not from officially released media. They’re in no particular order.

  • Final Fantasy VII Marketing Plan, April 16th, 1997. I got this scan from archive.org. This image seems to confirm that the game was originally supposed to launch in February in North America. This image also suggests that the game was potentially going to be featured at E3, but due to the delayed release in Japan, never came to fruition.


Here are various screenshots of areas that made it into the final build of the game, but were never used. They are in no particular order. The majority of these screenshots were taken from The Cutting Room Floor and my own personal experimentation, with descriptions being an amalgamation of theirs and my own as the TCRF page has some inaccuracies. I have also included the room IDs so you can see them for yourself if you know how to edit entrance values.

Some of these screenshots have been scanned from The Essence of SaGa Frontier by Sevon. You can read his translation efforts of the guidebook here: https://essenceofsaga.wordpress.com/

  • Room ID = 352. This is a cutscene of a ship flying towards the land then exploding. This is presumably T260's death before landing in Junk. A video of this is shown earlier on this website.

And here is video footage of me messing around with said rooms:


Here are various screenshots of arenas that made it into the final build of the game, but were never used. They are in order of their file name. I was able to access these by editing EVENT.BIN at offset 7C9, which is where the game references which arena to load for TimeLord.

  • Arena s000. This arena is still used in the game, though now only as the arena for when you wanna try out new magic. This arena's location is unknown.

And here is video footage of me messing around with said arenas:


Here are various screenshots of arenas that are in the demo version’s files, but were either cut from the final version of the game or were left unused. They are in order of their file name. I was able to access these by editing EVENT.BIN at offset 175B, which is where the game references which arena to load for Vulcan.

  • Arena s000. This arena is still used in the game, though now only as the arena for when you wanna try out new magic. This arena's location is unknown.

Here are various screenshots of enemies that are in the demo version’s files, but were either changed or cut from the final version from the game. They are in no particular order. I was able to access these by editing EVENT.BIN at offset 1767, which is where the game references which enemy to load for the scripted Vulcan fight.

  • Enemy 19, Plant9. This is supposed to be Ironhopper.

And here is video footage of me messing around with said arenas and enemies: